Since Madness&Magic is a single player module, the only interaction the player will experience will be with NPCs, which is vastly different from what you can find in a multiplayer module. You cannot develop your character the same way, and it's a much more static form of roleplaying. But you can still have fun, hopefully.
I went crazy with dialog options in some cases, drawing inspiration from Planescape Torment - pretty much the greatest game ever in my opinion.
|A chat with Death.|
|Come with me already, woman!|
I implemented choices in conversations but also in quests. There is always at least two solutions to a given quest, sometimes more.
There also are references to my favorite games here and there. For example, the obligatory talking chicken.
|However his name is not Melicamp.|
|Cartoonishly evil option provided.|