Friday, April 27, 2012

Traveling the Multiverse: Mystery location

And finally, the final installment in the series.

I'm not going to say much about this dimension, because that would be spoiling all the fun. Instead, have some screenshots:

Where did I end up again?
Pure eye-candy.
And that's my favorite screenshot of all time.
I'm using the Aethyr tileset in this area, which is why it looks so different from vanilla Neverwinter Nights. It nearly doubles the weight of the hakpak, but it's worth every single byte.

There is more to the module than what I showed in this series of posts. If you're curious, you'll have to play it to find out!

Wednesday, April 18, 2012

Traveling the Multiverse: The Wayfarer

Here is the sixth installment in the series of posts showcasing the different dimensions the player will travel to.

This time, it's not so much a dimension. It's more like a single location. You find yourself in a dark, secluded place where strange noises reach your ears and the ground seems to be moving beneath your feet.

What's this thing?
The whole area works as a riddle the player has to solve.

What's this place? is a question you'll be asking yourself a lot.
Trees? What are they doing here?
You have to figure out where you are, what's going on, and how to get out.

Apparently the sphere went this way... but a force field is preventing you from doing the same.
Perhaps this contraption holds the answer?
Not much text in this update, because I don't want to spoil too much.

Wednesday, April 11, 2012

Traveling the Multiverse: Melvin's Island

Here is the fifth installment in the series of posts showcasing the different dimensions the player will travel to.

Foregoing any sort of chronological order, today we'll have a look at the very first world you'll see as a player. When you load the module, you're greeted by a cutscene which looks like that:

No, I won't tell you how long it took me to create it.
I said no.
Alright. It took me one whole week.
Stop laughing!
And then you met Melvin, the annoying wizard who sends you running after the sphere.

Word of advice: be polite.
At the beginning, that's all you'll see of this dimension. Later, if you have advanced enough in the main quest or if you trigger one of  two unrelated quests, you'll get access to the rest of the island.

Even the corridors are stylish.
It's a very small island, and there isn't much to do there.

Bored in 3, 2, 1...
Besides Melvin, there are two other characters you can talk to.

Say hello to the nice dragon.
But the island isn't supposed to work as a dimension to explore. In fact it's your QG, the one place you will come back to often while you explore the rest of the Multiverse. Melvin can sometimes provide a solution to the problems you face out there, and besides, you're safe here... as safe as it gets next to a wizard with inscrutable intentions, anyway.

Wednesday, April 4, 2012

Traveling the Multiverse: Underwater Base

Continuing on with my series of posts showcasing the different dimensions the player will travel to, here is the fourth installment.

As the titles indicates, the player will arrive in a secret base deep underwater. It was one of the first ideas that popped into my head when I began planning this module, and I'm still not sure why. Guess I just like secret bases.

Of course, you're not alone in the complex, and the scientists don't really react well to your presence.  

Meet Treyla, the woman in charge.
If only they were your only problem... But no, you have to deal with nasty beasties as well.

Some spiders that were definitely not invited to the party.
And soon...
I'm not telling you how you'll end up here.
You don't have any other choice than to keep going.

More spiders? Come on...
And a giant spider... What else?
There is a great deal of combat in this dimension, which I'm not really fond of, but overall I think I managed to make it enjoyable. It was the first dimension I designed, and for a long while the module consisted of only Melvin's lab and the underwater areas.