Since Madness&Magic is a single player module, the only interaction the player will experience will be with NPCs, which is vastly different from what you can find in a multiplayer module. You cannot develop your character the same way, and it's a much more static form of roleplaying. But you can still have fun, hopefully.
I went crazy with dialog options in some cases, drawing inspiration from Planescape Torment - pretty much the greatest game ever in my opinion.
A chat with Death. |
Come with me already, woman! |
I implemented choices in conversations but also in quests. There is always at least two solutions to a given quest, sometimes more.
There also are references to my favorite games here and there. For example, the obligatory talking chicken.
However his name is not Melicamp. |
Cartoonishly evil option provided. |
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